We played 500 points ( I used the exact load out from an earlier post), we rolled relic for our mission, no night fight
I won first deployment and opted to go first, I scouted my army up 12, then my opponent failed to seize the initiative.
The daemons list was iirc
Herald of Tzeentch on disc master lvl2
5-6 flamers
10 daemonetts
10 daemonetts
1 burning chariot
One daemonett squad reserved everything else on the board.
:Just to preface I did do all my moving, shooting etc in correct order but I do not explain it like that:
Turn one:
Bike squad one moved up to shoot the flamers, I killed one, bike squad two with sammael moved up and took the relic, sammael shot his plasma cannon at the the herald and scored a direct hit and wound, the herald failed his invulnerable and his toughness 3 ass went back to the warp and scored me first blood and slay the warlord in one swoop My typhoon then shot his burning chariot doing 2 hull points and stunning the vehicle.
The daemonetts ran forward( damn they are fast) flamers domed up and killed 2 bikers from squad one. He rolled dick and peanuts for the warp storm chart ad his flamers took a wound and failed a charge on my bikes.
Turn two:
My bikes move at the daemonetts and blast 3 dead, the other bike squad moves away, sammael splits off to hunt the flamers, and my typhoon finishes off the burning chariot. Sammael scores two wounds on the flamers with his plasma cannon and kills 1 then I charge and take a wound and kill just 1, he does 1 wound back to me :(,
My bikers in some list fueled moment of idiocy charge the daemonetts
Tactical tip: avoid combat with daemonetts of you can unless you have invulnerable saves out your ass.... Even then it's a bad idea, these tasty crab ladies have better weapon skill then the average marine, is faster and has more attacks and the sweet cherry on top they are rending. This makes marines a SAD Panda.
So lets just say I had rubber lance syndrome from Warhammer fantasy for my hammer of wrath attacks then my 4 bikes are quickly turned into a German snuff film.
My opponent then makes his reserve roll and lands( did not scatter) his other squad of daemonetts right by relic holding bikes and then proceeds to almost wrap around them with a run move... Remember daemonetts are fast, very fast, in hindsight he didn't need to as the other squad came in with part hats and ball gags and proceeded to show my bikers how to have a good time, ya they got hosed. Oh sammael did a wound and didn't take any back he failed his instability but just by one so he has one flamer left and I opt to hit and run, oh ya he rolled another 7 on his warpstorm
My turn: I have sammael and a typhoon I guess we could have called it but remember never give up and never surrender, so I will paraphrase next few turns I play cat and mouse with his daemons and through amazing shooting kill them all, sammael is killed by some nasty warpstorm knock to the head and in the final round his flamer takes a hull point off my speeder with his breath and charged me and got the last one
So points were 2 v 2
I got warlord and first blood, he got warlord and line breaker, bit he tabled me in the 11th hour so got the win
Great game, but I will say if you are winning dont charge the daemons, just bite the ham and play the safe game
Good Info. I am new to the game so Ill take all the tips I can get.
ReplyDeleteanyone who wants some advice please feel free to ask questions, even though i made a few derp mistakes,I like to think of myself as competent player, and hey sometimes its more about playing for fun then wining
ReplyDelete"Just bite the Ham?"
ReplyDeleteWTF?
;-)